Anúnciate en CAÑASANTA
Únete a nuestro grupo de Facebook

THE DAY WE STOPPED BEING BORED

How the phone turned every second of silence into content

IMG

For much of our recent history, there were places and moments that seemed to have no immediate purpose. Waiting for a bus, standing in line, sitting alone in a café, riding in an elevator, waiting for someone who was late, or lying down for a few minutes without sleeping. These were small, almost invisible spaces that shared one essential characteristic: for a few moments, nothing happened. Today, as soon as one of those intervals appears, there is a practically automatic response. Our hand reaches for our phone, and seconds later, a screen begins to bombard us with images, conversations, news, music, messages, or videos. We have built an extraordinarily efficient technology to prevent us from being bored.

Boredom has had a bad reputation for centuries. We associate it with a lack of productivity, monotony, and wasted time. However, contemporary psychology studies it as a much more complex state. Researchers like John Eastwood and his colleagues have described it as an unpleasant experience associated with wanting to engage in a satisfying activity and, at the same time, being unable to become adequately involved in it. Boredom, from this perspective, is not simply the absence of entertainment. It can function as a signal: something in our relationship with our environment needs to change.

Before smartphones, that signal was less likely to be immediately silenced. A person waiting for the bus could observe the street, recall a conversation, imagine what they would do over the weekend, or simply let one idea lead to another. The mind possesses a remarkable capacity to step away from the immediate task and produce spontaneous thoughts. Scientific literature refers to this phenomenon as spontaneous thought. mind-wanderingor mind wandering. Jonathan Smallwood and Jonathan Schooler have dedicated years to studying this behavior and have shown that it is not simply a failure of attention: the thoughts that appear when our mind separates from what is happening in front of us can be related to memories, future plans, worries, and personal goals.

This doesn't mean that distraction is always beneficial. A wandering mind while someone is driving, studying, or performing a dangerous task can lead to mistakes. Nor is there any serious evidence to suggest that being bored automatically makes us more creative. The relationship between boredom, spontaneous thought, and creativity is much more complex. What's interesting is something else: for centuries, we inevitably had periods when our attention wasn't constantly being demanded by an external system. Now we have the ability to almost completely eliminate them.

The change didn't happen overnight. First, we had phones capable of making calls. Then came messaging, mobile internet, apps, and finally platforms capable of offering a virtually endless stream of personalized information. The gesture of scrolling down seems insignificant, but it represents a profound transformation in cultural consumption. A newspaper ends. A film ends. A book has a last page. feed The digital world may never end.

The very architecture of many platforms eliminates many of the natural points where we previously had to decide whether to continue. Designer Aza Raskin developed the concept of infinite scroll In 2006, and subsequently, he has spoken publicly about the consequences of eliminating those moments of interruption. It wasn't necessary for millions of people to consciously decide to spend an increasing portion of their day scrolling through a screen. It was enough to create a space where something else always followed immediately.

Added to this was algorithmic personalization. Two people can open the same platform and find themselves in completely different worlds. Each interaction provides information about what holds our attention: what we look at, what we ignore, what we share, and how long we remain engaged with certain content. The commercial battle for a significant part of the internet revolves precisely around a limited resource: human time.

The telephone, however, is not an external enemy that has invaded our lives. We use it because it is extraordinarily useful. In a single device, we carry maps, a camera, a library, a bank, a newspaper, a music player, mail, a calendar, a translator, a television, and a permanent gateway to family and friends thousands of miles away. Blaming the device would be as simplistic as blaming the printing press for everything published since Gutenberg. The true cultural phenomenon lies in our relationship with this tool and in the economy built around our attention.

Scientific research on smartphones and well-being also compels us to avoid easy conclusions. There is considerable debate about the magnitude of the effects of digital use and the difficulty of separating correlation from causation. Not everyone uses the same platforms in the same way, and simply counting hours spent in front of a screen can mask fundamental differences. Talking for an hour with a relative who lives in another country is not psychologically equivalent to spending that same hour compulsively watching videos recommended by an algorithm. Context matters.

There are, however, some particularly revealing experiments about our relationship with boredom. In a well-known series of studies published in Science In 2014, Timothy Wilson and his colleagues asked participants to spend a short time alone with their thoughts. Under certain experimental conditions, some participants preferred to voluntarily administer an unpleasant electric shock to themselves rather than simply sit and think. The study doesn't prove that humans are incapable of enduring silence, but it does illustrate just how uncomfortable being alone with our thoughts can be.

The telephone has provided an extraordinarily effective solution to that inconvenience. We no longer need to wait for an idea to strike during five minutes of idle time. We can fill those five minutes. Then another five. And another five. The transformation seems small when viewed individually. Its magnitude becomes apparent when we add up thousands of those moments over years.

There is also a cultural consequence that is difficult to measure. Some experiences require slowness. Reading a long text, listening to an entire album, observing a painting, writing, walking aimlessly, or having an extended conversation demand a different relationship with time than that required to consume a succession of brief stimuli. When we become accustomed to something new appearing every few seconds, activities that do not offer immediate rewards can begin to feel excessively slow.

Perhaps that's why one of the most radical decisions of the near future isn't about abandoning technology, but about deliberately reclaiming certain spaces where nothing happens. Traveling for a few minutes without looking at a screen. Waiting without immediately pulling out your phone. Walking without headphones. Allowing a conversation to end without seeking another source of stimulation. Not as a crusade against the internet, but as a way to preserve a human capacity that existed long before any screen: to remain for a time within our own minds.

Technology has achieved something previous generations would have considered almost miraculous. We can access a virtually unlimited amount of information and entertainment from a device that fits in our pocket. But in our obsession with filling every empty space, we may have forgotten to ask ourselves what function those spaces served.

For years we thought that boredom was simply a problem waiting for a solution.

We built the solution.

Now we begin to wonder what we lost by getting it.

 

SHARE
Sources / References

Eastwood, J. D. et al. — “The Unengaged Mind: Defining Boredom in Terms of Attention” — Perspectives on Psychological Science (2012).
https://doi.org/10.1177/1745691612456044

Smallwood, J. & Schooler, J. W. — “The Science of Mind Wandering: Empirically Navigating the Stream of Consciousness” — Annual Review of Psychology (2015).
https://doi.org/10.1146/annurev-psych-010814-015331

Wilson, T. D. et al. — “Just Think: The Challenges of the Disengaged Mind” — Science (2014).
https://doi.org/10.1126/science.1250830

American Psychological Association — Health Advisory on Social Media Use in Adolescence.
https://www.apa.org/topics/social-media-internet/health-advisory-adolescent-social-media-use

U.S. Surgeon General — Social Media and Youth Mental Health Advisory.
https://www.hhs.gov/surgeongeneral/priorities/youth-mental-health/social-media/index.html

ARTÍCULOS RELACIONADOS

Gelico

Gëlico is a Cuban-Canadian writer, painter, illustrator, actor, director, and graphic designer. A graduate of the National School of Art in Cuba with a degree in Acting and Directing, he also studied graphic design and computer science in Toronto, where he earned academic honors. His creative work spans painting, illustration, literature, film, and digital media.

Leave a comment